3D Modeling
Dillon attended college to study 3D computer graphic technology. He has been driven by a desire to create digital content for video games. Dillon completed certificate courses in 2011 for game content modeling and character design.
The video above depicts a generic player character making its way through a city block. The screen recording features the Unreal Engine Editor with tool-sets and assets clearly visible around the borders of the action. The graphics used in the assembly of this scene were generated using all original methods. Each texture in the street is hand painted and digitally crafted in Adobe Photoshop. Likewise, the textures on the sides of the buildings are generated in the same fashion. Each texture has been skillfully UVW mapped to fit the all original 3D models. The all original environment is crafted in Autodesk 3DS Max and imported as compatible FBX and OBJ files. Unreal Engine Editor utilizes Blueprints to program scenes. The Blueprints in this particular scene have been modified to incorporate gravity, physics, and collision data.
The video above video features a sprawling patterned geometric 3D environment. This screen recording is captured directly from the Unreal Engine Editor (Technical data overlay can be seen in the top left hand area of the recording). The graphics used in the assembly of this scene were generated using all original methods. Each texture is hand painted and digitally crafted in Adobe Photoshop. Each texture has been skillfully UVW mapped to fit the all original 3D models. The all original environment is crafted in Autodesk 3DS Max and imported as compatible FBX and OBJ files.
This particular scene leverages a plug-in called Greeble. Aptly named such after the methodology incorporated to generate the complex and repetitious geometry. The strobe, colors, and intensity of the scenes lighting and atmospheric effects are programmed using Unreal Engine's Blueprints.
The video above features a modular geometric 3D environment. This screen recording is captured directly from the Unreal Engine Editor with tool-sets and assets clearly visible around the borders of the action. The graphics used in the assembly of this scene were generated using all original methods. Each texture is hand painted and digitally crafted in Adobe Photoshop. Each texture has been skillfully UVW mapped to fit the all original 3D models. The all original environment is crafted in Autodesk 3DS Max and imported as compatible FBX and OBJ files.
This modular 3D scene took weeks of strategic modeling. The secret to achieving the visual aesthetic of this complex 3D rendering lies in the conversion of a 2D reference. Every prominent feature of the design is a 3D recreation of the 2D illustration. The textures, colors, and intensity of the scenes lighting and atmospheric effects are programmed using Unreal Engine's Blueprints.